Tree Trouble

"The maple is dying."
"Okay.  I mean not okay but I understand what you're saying."
"The dome will collapse if the maple dies."
"And so?  We water it more or give it some medicine or what?"
"The death can only be postponed briefly."
"So what?  We just let the dome fall?  Build another one?  Run away?  What?"
"Better to fix the problem than reconstruct after disaster."
"But you just said it was going to die.  And then you said the dome was going to fall if it died.  So yeah.  That's it, right?  Dead maple means done dome and the maple is dying so the dome is done."
"Perhaps before the maple dies, you can find something else to bear the dome's weight."
"Like what?  Do you have another ancient maple tree back there in your closet?  Don't walk away from me. Don't just dump that on me and walk away.  Or do.  I mean, you did, so I guess that's it.  Fix the maple.  Which is most definitely going to die.  Okay."


Phrase Fight

In the red corner, the reigning champion of Latin aphorisms, weighing in at 1512 quotes per day,  with 207 major movie quotes with 17 by Oscar winners, hailing originally from Horace's odes and convincing regular folks to do stupid things in combination with prodigious amounts of alcohol... CARPE DIEM.

And in the blue corner, the challenger, weighing in as the random tattoo on some random who has heard of but not actually read Nietzche, with one terrible pop song and 16 post grad philosophy papers that usually knockout their readers, hailing originally from the stoics and occasionally confused with the suicidally boring philosophy of fatalism... AMOR FATI.

Fighters, you have both been briefed on the rules.  I want a good, metaphorical fight.  If you wish to touch verbs, do so now.


To Life

The goal.  Reach the door.  Ascend.  The path you take is irrelevant.
Alright.  It does matter.  It matters if you don't make it.  If you do make it, then whatever, you get all the points.  If you don't make it then you'll be judged on everything else but forget it because compared to infinity every other number is zero.
Go for the door.  Kill and step over the bodies.  Lie and cheat your way closer to the next opportunity to step through because no matter how low the odds seem, infinite payout tips the scales back to do whatever it takes.



Voice of character who wants to become real: "please, please, please, let me in."
Voice of writer who wants to become imaginary: "please, please, please, let me out."

An exchange program or a cliched movie in which a body switch-a-roo occurs seems appropriate.


The single cause

"It's like a case study of twins but instead it's a twin study of one."
"A onesie?"
"And we can change one thing about you and see how it plays throughout your lifespan."
"Like making my hair blond?"
"Sure.  Or red.  Whatever you like."
"How can you tell what's different?"
"We take first person video in both trials and then the computer scans for differences between the two sequences.  Any differences it finds, it keeps."
"And typically how much difference do you find?"
"What we typically find is that once the two trials start to diverge, the split widens quickly until they are completely divergent."
"Everything is different?"
"Eventually, yes."
"How long does that take?"
"It depends on how soon the difference affects someone's interaction with the test subject."
"And will I remember any of this?"
"Traces.  But not much, no.  You'll just have a video copy."
"And of my real life too?"
"If you want it, yes.  That costs extra."


from the babes of mouths

From a single sample, all of history is derived.
From a single brain, the human endeavor revealed.
From a single mouth, the entirety of language unleashed.

It's all there.
I swear.
You can even check my work.


Game settings

There are two basic ways to play: with or without your memory.
If you choose to play without your memory, then it is what it sounds like: you'll be born into the world knowing nothing.  Now, when you exit the world, you will retain all your memories from the game and you will also regain your real memories.  Think of it as if your real memories are in a sealed bunker during game play.  The only way to open that sealed bunker is to die in the game.  Now, you won't know that during game play.  You won't know anything outside of the game.  The game, in all likelihood, will appear to you as real life.
If you choose to play with your memory, then you retain all your previous memories from both real life and any other games you have played previously.  You may not be able to realize all this knowledge when you are born into the game, but you will still be in possession of the knowledge.
There are other options you can set before entering the game in regards to memory.  You can choose for all the other people in the game to be born with no prior knowledge, with some knowledge or with full knowledge.  This translates roughly to the lack of knowledge of a standard human baby, some patchy knowledge of prior game play or full knowledge of several bouts of game play.  You can also adjust this setting so that a few people have full knowledge while most have none.  The options are fully customizable with three categories: what percentage of the population of the game world have no knowledge, what percentage have patchy knowledge and what percentage have full knowledge.
With these two basic gameplay options, you can see that vastly different game worlds are yours to explore!